martes, 22 de noviembre de 2016

Coming Soon: Star Citizen 2.6 Update

13/NOV/2016 - REDACTED:
We’re Starting each week by looking at the State of Alpha 2.6, there was some info from the RSI newsletter, BugSmashers and from AtV via Chris:

“Alpha 2.6 (including Star Marine) made progress this week, with work continuing to make sure the combat loop ensuing weapon feel, grenades (In BugSmashers they fixed a bug with grenades falling out of your hand rather than being thrown.), hit & death reactions (to make them more satisfying) and the User Interface (UI) are up to our standards. Code for the leaderboards are done and QA plans to test sending stats to the Platform early next week.
  • Finished for the latest round of adjustments on the Station Damian map which is our smaller space station SM map.
  • Animations also been doing some further testing on combat signaling and the emote system to see if an override animation solution or an additive solution will produce better results.
  • Pirate Swarm AC Mode is in testing along with new AI profiles that are currently being balanced. The fix for the new pickups are in.
  • A couple of interesting blockers popped up as well. In Vanduul swarm, players and AI we’re getting placed on the wrong team, seems Warlord and Vixen weren’t quite as trustworthy as they seem.
  • Tech Design had a strange bug where a mysterious force pushed players away when they had to enter ships with interior grids and if you try it again it would kill you so that’s not very good.
  • We also had a bug with the Herald where the Cockpit windows turned opaque so you couldn’t see out of them and therefore pretty hard to fly.
  • The Herald, both the Herald and Vanguard Hoplite are receiving the last round of polish for their upcoming release in the 2.6 Alpha.
There are still plenty of bugs to smash, though, including one where remote clients see other players positioning with at least a one second delay. We’re confident we can get these bugs resolved and deliver a great experience.” – Slightly Paraphrased Chris Roberts AtV

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18/NOV/2016 - STARCITIZENWIKI:

GAME PLAY UPDATES
  • Additional Star Marine features
  • Updated Arena Commander
  • Crusader map expanded content
  • Lobby and Leaderboards totally refactored
  • Flight Model rebalanced
CORE TECH
  • New Music Logic System
  • Camera system updated for 3rd person
  • 'Stay in game' without going back to the lobby

STAR MARINE

CitizenCon 2016 Information
  • New Locations
    • 'Station Damien' - Up to 4 vs 4
    • 'Echo Eleven' - Up to 12 vs 12
  • Game Modes
    • Deathmatch
    • Control
  • New Content
    • New Armor, Weapons and Grenades
    • Tactical Visor (with Radar)
    • Friendly player identification
    • Looting system implemented
    • Achievements and Ribbons
Gamescom 2016 Information
    • Star Citizen's first competitive FPS game mode!
    • Tactical team based FPS action.
    • A newly crafted arena custom built for FPS and Zero-G tactical combat.
    • Remastered FPS weaponry.
    • Improved controls and movement both on ground and in Zero-G.
    • Newly created next-generation character avatars.

ARENA COMMANDER

CitizenCon 2016 Information
  • New Virtual Ship customisation interface
  • New Pirate Swarm arena
  • Persistent Missiles
  • Reload from pickups dropped by kills
  • Full Scoring Rebalance
  • Most ships now available for use in Private Matches
Gamescom 2016 Information
  • SCM - Flight and combat improvements.
  • Improved camera modes.
  • Game play improvements.
  • Asteroid 'Slalom Race' Track around GrimHEX.
  • New Multi-Player death-match arena.

NEW FLIGHT-READY SHIPS
  • Drake Interplanetary Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.[1][2] Contrary to the current Schedule Report, CIG is aiming to make this ship flyable in Alpha 2.6.0 instead of Alpha 3.0.0 (this is subject to change)
  • Origin Jumpworks GmbH 85X – The luxury away-vessel first seen in the 890 Jump brochure.[2] Contrary to the current Schedule Report, CIG is aiming to make this ship flyable in Alpha 2.6.0 instead of Alpha 3.0.0 (this is subject to change)
  • The DRAKE Herald - Info Runner.
  • The AEGIS Vanguard - Hoplite Drop Ship.

Production Schedule (as of November 18, 2016)